Founded by George Zestanakis
At Zero Guilt Games, we make games you actually want to play—and you just happen to learn something along the way.
We’re not into “serious games” that feel like homework. No flashcards, no quizzes in disguise. Just proper games, built with love, where learning is part of the fun.
Imagine if Slay the Spire helped you with math without you even noticing. Or if Darkest Dungeon slipped history into its story without breaking the mood. That’s what we aim for.
We use the best parts of game design—tight loops, tough choices, real stakes—to build experiences where you grow your skills just by playing. You’re not sitting through a lesson. You’re solving, surviving, and figuring things out because the game demands it.
Games aren’t just time-killers. They’re part of culture. They shape how we think, feel, and learn.
So we build games that respect your time and make it count.
No guilt. Just growth. And a damn good time.
